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   <div id="projectname">SC2API
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   <div id="projectbrief">An API for AI for StarCraft II</div>
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  <ul>
<li class="navelem"><b>sc2</b></li><li class="navelem"><a class="el" href="classsc2_1_1_coordinator.html">Coordinator</a></li>  </ul>
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<div class="title">sc2::Coordinator Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#aa59950d8ccb9d010288df3e1e6045eb9">AddCommandLine</a>(const std::string &amp;option)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a16ebfba44b1abbc303770e4958922d05">AddReplayObserver</a>(ReplayObserver *replay_observer)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a31058950f418aa5d488fbda684c02146">AllGamesEnded</a>() const</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Coordinator</b>() (defined in <a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a9f256d8cc391acd89a29e4369112d69b">GetExePath</a>() const</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a451a422eb904f69b55b273ddfe3f0e58">HasReplays</a>() const</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ac06566447119abac229fd671d39ff2ee">LaunchStarcraft</a>()</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#af8ae051962776e946e457791f70bf6d2">LeaveGame</a>()</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a4c4f1b394633b6379aa65bfc264d6f74">LoadReplayList</a>(const std::string &amp;file_path)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ada059b9a60d901be047ef33ce612c5d2">LoadSettings</a>(int argc, char **argv)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#abddb83c4a267e3592932da7d198a97d5">RemoteSaveMap</a>(const void *data, int data_size, std::string remote_path)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a063c9a9f2d31bc48fb2d4db0aaa7d791">SaveReplayList</a>(const std::string &amp;file_path)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ac4071b2072ce3120b135c37c7e7587d1">SetDataVersion</a>(const std::string &amp;version)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ab46aec5712f6ec8ef12b03854f6e0495">SetFeatureLayers</a>(const FeatureLayerSettings &amp;settings)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a555587bc85ac437711d15b569c75181a">SetMultithreaded</a>(bool value)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#aed4bf1a5cf1519fc0488bc5d4641a582">SetParticipants</a>(const std::vector&lt; PlayerSetup &gt; &amp;participants)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#aaad48921bac2f4f84471de5e9cff75d5">SetPortStart</a>(int port_start)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ad906656238e13a8bab21c46f50aecc3d">SetProcessPath</a>(const std::string &amp;path)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a602e6ead93e360771ce36d6ac782fc2a">SetRealtime</a>(bool value)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#ace8a0630c6b61d28e81c94bbebad3d7d">SetRender</a>(const RenderSettings &amp;settings)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a86987e853e780259867996f4350e3a87">SetReplayPath</a>(const std::string &amp;path)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetReplayRecovery</b>(bool value) (defined in <a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a7cea718f571effbe25b771315628c685">SetStepSize</a>(int step_size)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#aadbfd927d66314a4eb949b2de2ae37b4">SetTimeoutMS</a>(uint32_t timeout_ms=kDefaultProtoInterfaceTimeout)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a8aedd93ba1d7eb9e81b37b34ff76147c">SetUseGeneralizedAbilityId</a>(bool value)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a6e372788e11c3916fdf1982eb2e55511">SetWindowLocation</a>(int x, int y)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a9b0eca71a6f7575f35d1dd5c3e5d73cf">SetWindowSize</a>(int width, int height)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a32ea6e639a39ec1fc813dffa2993d5b1">StartGame</a>(const std::string &amp;map_path=std::string())</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#af70ba5246f9d447eb8a69cd76d364eee">Update</a>()</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html#a177f926215050e4d249df208b03a387d">WaitForAllResponses</a>()</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Coordinator</b>() (defined in <a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_coordinator.html">sc2::Coordinator</a></td><td class="entry"></td></tr>
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